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PirateRiot

40
Posts
A member registered Jun 19, 2022

Creator of

Recent community posts

Speed run strats!

I had fun! I laughed when an oncoming car just went full homicidal and was driving straight down the side walk. Sticking to just the right side of the map will allow you to go on forever it seems without danger. Even doing nothing zombies just fall apart on the players circle so maybe some thicker zombies in the mix next time! Best part of the game is trying to time when to run the pack of humans to the safe zones. More incentive to cross sides or forced crossings could make the player have to make more choices. Great work!

WhaaaChaaawww! Music and sound design are great. Levels look good too. Gameplay could be rounded out with more platforming elements and tighter controls. Hitbox on the weapon is a little precise and jump attacks lead to you being suspended and falling slowly! I can see the love that went into the presentation though; nice work!

Excellent tutorial! Colors are well chosen and the game looks great, I would increase the speed of the base unit as sometimes it can feel a little slow between nodes. Another quick note would be to change or remove the sound of going over a node as I felt it was a little more grating against the rest of the aesthetic! Its been said but repeating areas (seemed like I couldn't boost off the nodes I already had?) is a little bit of added tedium.  Ultimately I think this game executes well in presentation and felt polished. Nice submission.

Loved the art style and the idea of the game but unfortunately I could not come to a complete understanding of how to play! Seems really interesting and could benefit greatly from a little description on the launch page or an in game tutorial in the future! 

Looks and feels great. The textured background is simple but does so much to make the game easier to look at. I found the boss fights and the multiple enemies to be the best encounters and the enemies with lots of health less so. Its been said but I think a parry system or some form of clash system would be interesting! Could see this game being fun even without the shadow so maybe some more ways to use the shadow to "bait" enemies? Anyway; inspiring and well done!

Art and music lend to one of the best atmospheres I've come across! Gameplay seemed pretty straight forward but provides a nice proof of concept. I did experience a little bit of slowdown it seemed and movement became a little choppy. Enemies look great! So much room to build off this idea and keep going if you decided to. Great job team!

Cute and fun - great ways to utilize the ghost. Personally the credit screen with music was a nice finishing touch. Great work! 

High level of polish in presentation and gameplay! Game looks and feels great. At first I went for a circle the room strategy but after 1 and 2 kept killing me (gee, who are those guys?!) I went with the hunker down in the middle strat lol. Really enjoyed playing this and it deserves all the praise! 

Charming, engaging, funny. Not dying from damage or falling is genius here! Tight mechanics and level design lend to great replay value. Penguins hitting the wall feel weighty and I love that! Great work! 

Can't be said enough how banging the soundtrack is! Visually the game is easy on the eyes. Watching my lawnmower take flight like the bike from E.T killed me but was probably not the feature you were going for! Had fun with it; going to need that OST

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Interesting and I would love to explore it more with a fleshed out tutorial or some more language on objective / gameplay! Fun idea with the dialogue leading the player through the "levels".

Those better be some important documents! I enjoyed the challenge and the goofiness of the whole aesthetic/idea. Difficulty ramps up quick (no pun intended)! One additional note; no need to call the game simplistic, it was great and I worked hard to beat this "simple" game. Keep up the good work. 

As a few others have stated a map could be very beneficial! I think the game could most benefit from an indicator or message to return to center to pick up new mail. Music was very nice and villagers have some nice comments that add some depth to the world. 10/10 would continue delivering mail to Nuggins! 

Neat idea!

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I really like the design. As others have stated could benefit from music or sound! Was able to "cheese" a few levels by focusing on the player at a time allowing the other to just be stuck somewhere then bringing them both in. I enjoyed it!

Neat! I saw this on the discord and really liked the idea. Was able to complete the bridge but no indication of winning or losing it seems. I wonder if we could have the magnet have more freedom to move? Great work!

Loved the concept and execution! Super quick to pick up and learn. My cannon got shot down and I was left a plank of wood in a sea of dangerous pirates! AI are difficult but I liked the level of challenge. Some indicator of a ship nearby offscreen would be great and I think just running into those solo pieces and having them snap onto my ship would be great. Good job! 

One of the first games I tried from the discord channel! I like the take on a type challenge and I think the real star is managing the keyboards. I would like to see the keyboard cables snap back or retract back to their original keyboard; although untangling and trying to manage them was part of the charm. Great work!  

UI is a bit cumbersome and controls seem to have a learning curve. All that to say I loved shooting down pirate ships with my submarine and the absurdity of the whole thing was a ton of fun. Really enjoyed laughing and goofing around with this project!

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This idea is hilarious; lord knows I've struggled with USB! The character controller does need some work as I fly through space and get stuck on objects. I did laugh as I knocked the poster off the wall and got stuck under it. Fun concept and great work so far; tighter controls and I'm sold!

I really like the idea! Some things that could use improvement; an indicator that blinks or shows where the car is coming from. I think the arrows that show which directions the car will go could turn green after the action is taken and red when it fails (might be easier to track movement). Lastly I think the power creeps up a little too fast I would love to spend more time with the one car! Great work!

Platforming mechanics feel good! Played it solo but still enjoyed spending time navigating my little adventurers to the goal line 

I laughed and had a good bit of fun ducking under arrows trying to secure even one gold coin! I beat the game; fun concept and good amount of enemy types. Art looks good. Great play on the "flappy bird" style game with plenty of room for innovation. 

Unfortunately a bit unplayable at the moment! Neat concept!

Very chill and laid back! I liked walking around but I agree with earlier comments about shrinking the size of the play field. I think the texture of the assets looks really good here! 

I like the concept and the challenge of navigating the root to water! I don't think moving the camera back and allowing the player to see more of the map would take away from the challenge or concept! Great work.

"Aaaaaah!"

I enjoyed toying with variations of mech to send out into the world! Would be nice to have some activatable defensive option for incoming attacks (maybe directional?). If parts would "snap" together more I could spend some serious time making the dream drill bit lawnmower! Fun concept; some magnetism on the joints and this is off to the races. 

I like the concept and the physics felt alright, map design was decent. This games biggest issue is the camera controls that are so sensitive and loose you can get lost or spun out in seconds of playing. I was hyped to see the unlocks, the simpson yellow baby threw me for a loop!

Fun little puzzle game; enjoyed my time spent running around and powering doors. Puzzles get more and more interesting with depth which was a great way to creep up the difficulty. Would be fun to keep playing with colors by mixing or combining for future versions!

Love the theme of an inefficient sorcerer! Would love if the fireballs would fall off after awhile so I wasn't always so afraid of my own happenings lol. More inefficient spells and enemies would be awesome!

Character looks good and intro was well done! Couldn't tell why I was losing the first level as the falling cage of crystals looked like a threat to me LOL. Could benefit from some music for sure but fun little 3d platformer!

Music and art are incredible! Game design seems fun but I was left scratching my head a few times trying to navigate the controls. Great job!

Theme is great and having to manage which tower is active is kind of unique. Elements add a layer of complexity but feels really difficult to not take damage when you're caught by a new element without the right tower. Maybe something that says what's coming next or a tooltip when hovering enemies that tells you what its weak against! Great job team!

Snake game meets pacman! Interesting concept and well executed. Had to refresh to see if I was missing something; the colored pieces are just for show it seems! Fun game and good sound.  

What we have looks and feels good! Would love to see my land populated and a mechanic to protect or add decision making to tile placement I think is great. Wanting to build a mountain range around the village to protect from a flood or building farmland; world is your oyster!

Buzz saw is pretty loud! I'm a sucker for 3d platformers though

Loved this one!